Now here's an interesting mashup of low internet memes, comics, and retro
charm.
Cartoonist Adam Koford, who has a thing for
drawing hoboes, has created -- or rather, claimed to find his great
grandfather's -- a comic strip from the 1910's called
Laugh Out Loud Cats.
Essentially, he's retconed the lolcats
genre as 1910's era hobo-cats, complete with the latest internet memes:
kthxbye, o hai, invisible x, want/do not want, halp, etc...
It's really pretty funny.
Seven ways croquet is better than Second Life (and Croquet)
Re:
7 Ways Croquet is Better than Second Life
Here are seven ways that croquet is
better than Second Life (and
Croquet)
- Scalable: Play with as many people as you have mallets for.
- Private: Games are invite-only.
- Multi-touch interaction with objects: Actually, physically manuplate mallet, balls, hoops and other in-world objects with your physical appendages.
- Realistic rendering: Objects in the game world are made up of billions of individual atoms with various properties. When combined, these atoms create objects with different observable properties. The refresh rate and resolution is limited only by your optic nerve.
- Physics engine: The physics engine, powered by the Universe, is second-to-none. At typical game speeds and scales, physical properties are consistent and predictable (at a high level). But don't forget to account for friction and irregularities on the playing field!
- Actually talk to people: In, like, Real Life.
- Live Snapshots: Take a photo at any time.
Whoa, I had no idea that "bookoo" is actually
the French word beaucoup. Beaucoup = large + cut = a large part
Merci beaucoup!